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RAGE 2 Is Released with Denuvo Anti-tamper Technology and a Vulkan API

RAGE 2 is a first-person shooter video game, developed by Avalanche Studio and published by Bethesda Softworks as a sequel of the game Rage from 2011. Your character will be a ranger named Walker, and you will explore the apocalyptic fiction open world from the game. You are allowed to customize Walker, he can use various firearms, tools, and skills will be improved with Nanotrite-based powers. And the fun is higher when you can use vehicular combat in the game, like trucks, gyrocopters, or buggies.

What Changes Does RAGE 2 Bring?

Now the game is using the Denuvo anti-tamper technology, it is powered by the APEX Engine, and it uses the Vulkan API. How do we know that a Denuvo anti-tamper tech is being used? Well, the game’s executable file size is 415 MB. Most Denuvo games have an executable file a bit over 300 MB. But that is not all. If a game is using the Denuvo anti-tamper tech, the game loading time will take longer. This is the case of RAGE 2; it’s not loading fast enough or as the games that don’t use an anti-tamper tech. A good example that is similar to RAGE 2 at the loading time is Total War THREE KINGDOMS.

Also, after some comparison of RAGE 2 and Total War THREE KINGDOMS, and Just Cause 4, the EULA is not included, but RAGE 2 is using the Denuvo anti-tamper tech. On the other hand, we don’t know whose decision was to use the Denuvo in RAGE 2, because if we look at the Generation Zero, the game wasn’t using the anti-tamper tech, only the APEX Engine.

Finally, take note that the RAGE 2 is using Vulkan API and Denuvo is present in the press review code for the game. The Vulkan API is confirmed by NVIDIA and its ShadersVulkan_F.shader_bundle file.

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