News on FIFA 21 is now coming at us thick and fast, with EA slowly revealing more and more about the new game.
The gameplay is one area of the game we are most excited for, so here is what we know so far.
Gameplay trailer coming soon
EA have announced a brand new trailer showcasing some of the game’s new features.
Arriving on 4 August, at 4pm BST/ 8am PT, you can find out all the details right here.
This kicks off the gameplay reveals for this month, which looks to be all running on schedule!
We may have we seen our first glimpse of the FIFA 21 Beta.
A supposed leak of footage from the Beta has surfaced to give us another glimpse of the new game.
Check out all the information on the potential gameplay leak here.
New gameplay features
EA has revealed a few new features that players can expect to find in games across FIFA 21.
Faster footwork gives you more control and responsiveness in one-on-one situations.
There will be new skill moves like the ball roll fake and bridge dribble to allow you to explode past defenders.
What does this mean? Well it raises the importance of positional awareness.
World-class forwards will hold a run, playmakers will hunt for space, and defenders will close off passing lanes.
This will give you new options to influence your teams off-ball movement. EA claim it will revolutionise attacking build-up play for FIFA 21.
Thanks to community feedback EA claim to have made revisions to the fundamentals of football with manual headers, more balanced blocking, more intelligent passing, and better responsiveness.
The competitor mode setting gives your opposition a better grasp of skill moves, dribbling types, and tactics, giving you a more challenging and rewarding experience.
The last real chance to come to shooting on any FIFA title was the implementation of timed finishing back on FIFA 19.
A feature which still divides opinion, with plenty of players preferring to stick to the traditional methods and turn it off.
But one thing which cannot be turned off is the new free-kick and penalty techniques which came in on FIFA 20, and whilst you can learn how to improve your free-kick and/or penalty ability, for many, reverting back to the old style would be a welcome change.
This was the classic use of the right analogue stick, using it to add dip or curl to your shots, with no concerns about timing,
Aside from that, we don’t see any changes to the norm in terms of finesse shots, chips and low driven shots.
One of the key notes in the updated gameplay ahead of FIFA 20 was an improvement to AI Defending.
This was described as “an overhaul in the positioning and tackling system” which in turn would help to improve abilities of the AI to “complement the user-controller player”.
The focus on rewarding user-controlled defending was a big thing in FIFA 20, as controlled tackling took centre stage.
The defending seemed to take a significant step forward on FIFA 20 and EA will be looking to continue this into FIFA 21.
Another key change to gameplay on FIFA 20 was the addition of Dynamic One-on-Ones – a feature focusing on the user’s ability both offensively and defensively in decisive moments, such as one-on-ones.
Other than additional skill move’s being implemented – we expect to see one or two new skills added as we get each year – there isn’t any real issues or changes that are crying out to be made in the dribbling sector.
It was brought in as EA’s showpiece new feature for FIFA 20 but in all honesty, it’s been a tad disappointing.
Don’t get us wrong, the concept and ideas behind the mode are great, and whilst there’s no denying it’s fun to play, it still feels like it has more to offer, as it failed to reach the heights of the classic FIFA Street series.
With Ultimate Team the obvious fan-favourite when it comes to game modes in FIFA, could we see Volta cross over into this sector and see Ultimate Team players come up against each other in the Volta cages?
What could do with changing?
There are some areas in FIFA 20 that could do with tweaking for FIFA 21, with some aspects of the game considered overpowered (OP) by the community.
Headers & Corners
It is obvious EA has looked to nerf the overpowered heading ability that we have seen in previous FIFA, but whilst we don’t want to see every header fly into the top corner, it would be nice if it was a little bit easier.
A greater window on timing would be great, and perhaps having a greater impetus on the heading accuracy attribute, with not all players adept in the air.
The front-post corner was foolproof in FIFA 19, and it was rightfully removed for FIFA 20.
The trouble is now, corners are just too hard to score from either offline or online.
Hitting the post!
This has been nerfed somewhat by recent updates to FIFA 20, but hitting the post still remains a real problem.
READ MORE: Absolutely Everything we know about FIFA 21
In fact, one-on-ones in general on FIFA this year lack any real consistency, it all seems a little bit random and sporadic with the accuracy of shooting and chance conversion.
Free Kicks and Penalties
We’ve alluded to it already, but a change to free kicks and penalties would be something welcomed by many.
Yes, people have gotten better at free-kicks as FIFA 20 has progressed but, for many, it’s something which is just too difficult. Likewise with penalties.
With the option to revert timed finishing back to the classic, why not allow players to choose which free kick / penalty technique suits them best too?